# GoldenSound's Official Headphones.com Community Forum Thread

**URL:** <https://forum.headphones.com/t/goldensounds-official-headphones-com-community-forum-thread/26720>\
**Category:** The HEADPHONE Community\
**Created:** [December 7, 2025, 7:21pm UTC](https://forum.headphones.com/t/goldensounds-official-headphones-com-community-forum-thread/26720 "2025-12-07T19:21:33Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![donjoe0](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.headphones.com/donjoe0/32/58678_2.png) [@donjoe0](https://forum.headphones.com/u/donjoe0)\
**Post date:** [December 10, 2025, 3:21pm UTC](https://forum.headphones.com/t/goldensounds-official-headphones-com-community-forum-thread/26720/17 "2025-12-10T15:21:19Z")

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There’s one item I was going to ask you about since you said it makes audible differences:

> [@Golden's HQPlayer Oversampling Guide](https://forum.headphones.com/t/goldens-hqplayer-oversampling-guide/25410/21):
>
> PGGB is […] the most accurate Nyquist reconstruction tool available  
> […]  
> And then the noise shaper it has allows you to get higher dynamic range in a 24 bit file than would be possible even in a 64 bit file with standard dithering or without any noise shaping.

Surely whatever you’re hearing must be due to the noise shaper, if you go with their recommended settings and use 4x or more oversampling, no? How could you possibly hear if the filter’s slope is god-tier or just-good, once it’s way up at 176k or wherever? Unless I’m missing something, once generous oversampling is used, all those gazillions of taps to get as vertical of a filter slope as possible is just a way to use your CPU as a space heater, right? 🙂

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