HyperX Cloud III S Wireless Review

TL;DR: A genuinely good-sounding $180 closed-back wireless gaming headset with a relaxed, versatile tuning and EQ that saves onto the headset. It sits somewhere between Audeze Maxwell for and Fractal Scape for its blend of “default preset” sound quality and software features, and I’d say it strikes a happy middle between these two.

Build, Fit, Comfort, Feature Notes

  • Light and comfy with low clamp; most comfortable of the three compared in the video (Cloud III / Scape / Maxwell) for larger heads.
  • Limited cup swivel; fit depends on headband/yoke play. One of my bigger gripes with this design.
  • Pads are soft but a bit too springy/plasticky—great space around the ear, yet smaller heads may lose bass from imperfect seal due to material/construction.
  • Has a very bright white finish (not a fan, personally); also has magnetic plates on the exterior of the cups which are swappable.

Microphone

  • Detachable boom prioritizes noise rejection over tone; intelligible but not broadcast-quality.
  • Cloud III S version’s built-in mic is handy for calls on BT but worse at isolation. For real quality, use a standalone mic.

Software (Ingenuity App)

  • EQ profiles can be saved on the headset (big win).
  • Many fixed bands (not parametric), so you can nudge tonality but can’t reshape it precisely.
  • Optional surround mode; stereo remains recommended and likely to be most accurate for most uses.

Sound Quality Cliffnotes

Sub-bass lift with a mild dip ~250 Hz; results in a fairly punchy low end without muddying mids. Slightly relaxed ear-gain region, which results in a softer, more forgiving presentation that works especially well for rock/metal. There’s a mild rise in the 8-10 kHz region that adds a bit of sparkle and seems to balance fairly well with the bass elevation.

My subjective ranking:

  1. Audeze Maxwell — clearest, most even treble, strongest detail
  2. Cloud III Wireless — smoother treble, very likable default tuning
  3. Fractal Scape — sharper treble by default, but can be EQ’d extensively

Isolation, connectivity & battery

Isolation is better than Scape, worse than Maxwell. The BT range is fairly solid across rooms but the weakest of the three in difficult spots/situations. Re: battery and charging, it easily handles full workdays; no complaints.

Cloud III vs. Scape vs. Maxwell — Who should pick what?

Pick Cloud III Wireless if: you want natural-leaning treble, comfy fit, and stored EQ for BT use without fuss.

Pick Fractal Scape if: you’ll live in parametric EQ, want best-in-class app & profile sharing, and don’t mind a spicier treble you’ll tame with PEQ.

Pick Audeze Maxwell if: you prioritize best stock sound quality and stronger isolation, and don’t mind extra weight.

Main Gripes

  • Needs cup swivel and more compliant pads; seal sensitivity likely to be a pain on smaller hurts small heads.
  • Fixed-band EQ misses crucial spots (e.g., ~3 kHz, ~300 Hz).
  • Mics are serviceable, not pleasant.
  • The white finish is… not subtle, and thus not my thing really.

Verdict

For ~$180, the HyperX Cloud III S Wireless is a standout: genuinely enjoyable tuning out of the box, easy long-session comfort, and practical stored EQ for phone use. If you crave surgical PEQ or ultimate resolution, Scape and Maxwell still lead in their lanes. For everyone else—especially treble-sensitive listeners who want an effortless wireless closed-back—the Cloud III Wireless is an easy recommend.


This is a companion discussion topic for the original entry at https://headphones.com/blogs/reviews/hyperx-cloud-iii-s-wireless-review

Nobody is talking about Cloud 3 S.

I am done some comparisons to other HPs and find that these fits my hearing exceptionally well.

I just amazed how close these was with Heddphone D1s.

After brief testing I just look FR comparison and they are very close together. (With his measuring equipment)

Of course these HPs acoustic impendance is very different and these HPs will sound different on different heads but I am so lucky that Cloud 3S soud so good for me.

1 Like

Some pad swapping.

Dekoni Elite Hybrid (beyerdynamic DT / AKG model) and from beyerdynamic 900 X PRO (dampening pad that will be placed on front of speaker element).

Dip from 3-4kHz is gone. Upper tremple peaks are also gone (mostly because that beyer dampening pad)

Now I don’t need any eq and confort is superb.

These headphones have a very aggressive power save option that cannot be disabled. Have not seen any reviewers address this. If there is no audio coming through for only ~10 sec they will turn off for lack of a better word, then once any audio resumes pop back on with a slight delay cutting off the first bit of audio of whatever you are playing. Obviously an issue for moments in games, movies or really anything that has a long audio pause. This cannot be adjusted (currently) in Windows/mac or HyperX software and needs to be fixed. I cannot speak for Playstation or Xbox.

Some more info https://www.reddit.com/r/HyperX/comments/1nike47/hyperx_cloud_3s_wireless_how_to_disable_this/

You can avoid power saving problem to keep mic on when you use it for games where there are no constant sound. With (BT) music I am not found any problems.

More pad swapping.

Now I find ideal pads for Cloud 3S.

Audio Technica M50X pads.

They are small but benefit is that your ears are always in right spot.

Seal is great and therefore bass is really good.

With these pad FR is smoother and there are no big bumps or peaks. (High) tremple is lower level and balance between mids and tremple is great!

With dekoni hybrids there was too much mid range forwardness and sealing was not good enough.

M50x pads saund is little a bir warm and relaxed. I really like these now!

Have these for two days now, and while it took me a few hours to get used to the small (due to my humongous head) but otherwise comfy fit, these sound unexpectedly good! Like not-sure-what-to-eq good. I wonder if @Resolve ended up EQ-ing anything or did not bother. Good stuff! I definitely like them more than the Maxwell I had and ended up selling.

What’s the 3D like for these? Do they fare well for games where audio positioning matters? Thanks!