So I saw that @Tom_Ato is a professional User Interface / Interface Design expert. This has always been of interest to me, since the days of reading inside Macintosh and of diddling around with early tweaks. When I became Product Manager for a Scientific, Technical, Medical, and Education XML authoring tool with editorial workflows, UI became critical.
It’s hard enough trying to get authors to write the way you want — having write to a collaborative template, and not to have one edit step on another in a multi-author handbook is a challenge. And if the authors aren’t happy, they let you know.
Early on, I found that “international web design” styling popular in Southeast Asia was bad bad bad. Low contrast, small type, no serifs … all combined to make it difficult for older people to effectively work. I still see remnants of this in equipment today.
I buy the biggest phones I can easily handle - I want some screen real estate. One of the reason that I don’t care for DAPs is that in my brief encounters with them, I don’t find them intuitive. Software players that are frequently called excellent — I’m talking to YOU, Neutron Player — have a UI that was apparently designed by drunken goblins.
So, after messing Tom Ato, he agreed to be active in this thread, it seemed like a good place to start talking about what we like, dislike, what works, and what does not on the more technical side of Human Factor Engineering and UI/UX design in mostly headphone-related audio.